/***************************************************************************
 *   Copyright (C) 2008 by Chris Vickery   *
 *   chrisinajar@gmail.com   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef ABOUT_LIBN3D_H
#define ABOUT_LIBN3D_H
/*
 * ABOUT.H
 * This file is not actually part of the project and does not need to be compiled
 * About files are included in subprojects to describe what that particular peice does.
 *

libn3d is the generic Necromunda3d library file. This contains all the useful functions and classes that are used by multiple peices of the app. So not put anything in this library that is specific to a certain binary. For example, things that only the server binary will use should be in server/src. This goes for all binaries with no acceptions. This rule is in place to keep this libraries size under control. Binary size is not an much of an issue. Some things, such as networking, should have their own libraries. Please read their ABOUT.H files for specifics on what they do and what should be included in them.



*/
#endif